Hi, I’m Bruno — a software engineer and indie game developer from Brazil.
With over 15 years of experience in full-stack development and enterprise systems, I’ve spent the last few years focusing on my passion: game development in Unity.
I enjoy building gameplay systems, experimenting with mechanics, and turning ideas into interactive experiences.
Here you’ll find some of my projects, my main skills, and the tools I use every day.

Projects
RTS Prototype
A prototype of a real-time strategy game where units engage in combat using dice-based mechanics. Built with scalable architecture and interruptible animation systems. Focused on testing combat logic, AI, and large-scale unit interaction.
