Bruno Bernava Cruz

Generalist Unity Developer

Hi, I’m Bruno — a software engineer and indie game developer from Brazil.


With over 15 years of experience in full-stack development and enterprise systems, I’ve spent the last few years focusing on my passion: game development in Unity.


I enjoy building gameplay systems, experimenting with mechanics, and turning ideas into interactive experiences.


Here you’ll find some of my projects, my main skills, and the tools I use every day.

Software Proficiency

Projects

RTS Prototype

A prototype of a real-time strategy game where units engage in combat using dice-based mechanics. Built with scalable architecture and interruptible animation systems. Focused on testing combat logic, AI, and large-scale unit interaction.

  • Optimized Navmesh Behavior
  • Complete serializable save/load system
  • Physics Projectiles and ragdolls
  • UI Toolkit
  • Observer/Singleton/Command/State patterns
Check the source code
Download and run the game

Modern House

A detailed modern house modeled from the ground up in Blender. Click the image to see a video tour of the project.

  • Particle System
  • Custom Shaders
  • Camera Animation
  • Video Eevee Next
  • Images in Cycles

Contact